This is a guest post by Bukola Ekundayo, a.k.a. Ms. Pixel. Bukola is an independent marketing consultant specializing in social media and digital and brand management consulting and a contributing writer to SocialCorp: Social Media Goes Corporate (Voices That Matter). She's also an avid gamer, and Ms. Pixel and I share a close interest in gaming startups.
Muse Games is a small startup in New York creating web-based 3D games. They were kind enough to do an interview with Ms. Pixel to be posted here.
Ms. Pixel: Tell me the story of Muse games
Muse Games: We started two years ago with a focus on making great 3D games. We've spent the last couple of years trying to build a good open platform to do whatever we want with the games themselves.
Now we're getting into developing great games. Our next game, Elementia (which will be released in a month and a half) will be our first game release since our launch last month.
Ms. Pixel: What were the most challenging aspect of getting the company off the ground?
Muse Games: Time and Manpower. The sheer amount of time it takes to develop a gaming platform with a small team. Its just been a massive time crunch.
Ms. Pixel: What would you say is the biggest part of your success?
Muse Games: We've been very fotunate to have an incredibly talented team. All of us have things that things that we are really good at. And we're proud of the design and functionality of the games so far.
Ms. Pixel: You host one of the most popular gaming events in the city. And you've just launched your new gaming site. What's next for your team? What kind of new projects are on the horizon?
Muse Games: We have a lot of big ideas including web features which will be coming out at a fast rate. We'll also begin rolling out of our monetization ideas. But our core focus has always been about making high quality games.
Ms. Pixel: Why did you decide to build your games for Unity rather than Flash?
Muse Games: Flash, by its very nature, is limiting in what you can achieve. For instance, running a 3d game in a flash environment will only yield a camera view that is stationary. If you try to move the angle around the room. It won't happen. Unity allows us to design games that overcome this limitation.
Our game, Extreme Sledding,would never work in Flash. It doesn't matter how much money or manpower you have.
10 years ago everyone knew that video in the browser was inevitable. We believe that in another few years Unity will be the standard in browsers as well because it is by far the best player. In time we
believe it will become an accepted standard. In fact, we're betting the company on it. But we're aware that its definitely something that they will have to overcome.
If the games are good enough people will download it. For example, Quake Live - developed their own player plug-in.
Ms. Pixel: Advice for entrepreneurs who want to pursue gaming?
Muse Games: We're all pretty young here. It is not a given that you have to join someone else's company. You can look to join a small entrepreneurial company. For some reason a lot of people don't consider that option.
Be sure to follow @musegames and @BukolaE on Twitter.





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